Marincess Sleepy Maiden
WATER 5

Marincess Sleepy Maiden

  • Archetype:
  • Marincess

  • ATK:
  • 500

  • DEF:
  • 2500

  • View:
  • 3728




You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect. ● While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects. You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
62± 6/ 100
Power Score
Intrinsic 62
Deck 65

Marincess Sleepy Maiden — Power Evaluation

Final Score: 62 ± 6 · Confidence: Medium

  • Intrinsic: 62 · Deck: 65 · Meta: provisional
  • Primary role: Extender · Secondary: Recovery/Recursion

Why it scores here

Sleepy Maiden is a hand-summoned Level 5 body that adds a board presence and a protection effect for one targeted Marincess, plus a GY banish that equips a Marincess Link from the GY. Its score comes mainly from accessibility and deck fit: it appears in all 400 sampled decks and co-occurs with the core at 99.8%. The 500 ATK and 2500 DEF earn nothing directly. The effect is archetype-locked and interaction is only partial, since the protection stops card effects on one target and does not negate anything, so the score stays in the mid-60s.

Axis scores

Axis Score Evidence
Accessibility 80 Hand-summonable when a Marincess is already on the field and present in 400/400 decks at 1.14 copies on average (observed; text-inferred hand route).
Combo & Conversion 65 Only one recorded board (power index 100, a turn-1 one-card combo), but its combo role is empty, so its contribution is unconfirmed (observed, thin).
Resource Economy 60 The GY banish equips a Marincess Link from the GY to the field, a one-for-one recursion with no card draw (verified from text, inferred scale).
Effect & Interaction 45 Targeted protection from opponent card effects while on the field; no negation or removal (verified from text).
Material Utility 55 Level 5 WATER Cyberse body, a generic material shape, but no material role data in combos (inferred from stats and text).
Resilience & Flexibility 70 Usable from hand, field and GY, with a protection effect that covers a second Marincess (verified from text; multi-zone inferred).
Deck-Building Efficiency 80 Runs 1 copy in most decks with no garnet or lock, but its targeting restriction limits it to Marincess (observed copies; text-verified restriction).

Calculation

Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 62, Deck ≈ 65, Meta = provisional. Modifiers: Archetype-locked targeting (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in all 400 sampled decks (400/400), with 99.8% co-occurrence with the core Marincess cards
  • Hand-summonable body that adds board presence once a Marincess is out
  • Protection from opponent card effects on one Marincess while on the field
  • GY banish equips a Marincess Link from the GY, giving recursion across zones

Weaknesses

  • Locked to the Marincess archetype; the text has no generic use
  • Only one recorded board, with combo role empty, so combo evidence is thin
  • No negation or removal; the protection is limited to one card and to card effects
  • Hand-summon depends on already having a Marincess on the field

Counters / choke points

  • Hand traps or quick effects that negate the hand Special Summon trigger (inferred from text; not measured in evidence)
  • Non-effect removal such as battle destruction, which the protection does not stop (inferred from the 'card effects' wording)

Best use

Extender in Marincess Link-based lines, adding a hand-summoned body and a GY-to-field Link recursion. Decks: Marincess (archetype 641, gameplay 7 — 73.2% of decks). Suggested copies: 1.

Evidence & gaps

  • Verified: Effect text: hand Special Summon with a Marincess target; the protection covers the targeted card against opponent card effects; GY banish equips a Marincess Link from the GY; Attributes: Level 5, WATER, Cyberse, 500 ATK / 2500 DEF; Formats: TCG, OCG, MasterDuel, DuelLinks
  • Observed: Present in 400/400 sampled decks, 1.14 copies on average, 99.8% co-occurrence with top partners; Usage statistics: 100% inclusion for gameplay 3 archetype 2491 and 60% for gameplay 7 archetype 641; One combo appearance (power index 100) with the card's role left empty
  • Inferred: Hand-summon route is live once a Marincess is on the field (from the cost wording and the deck count); Recursion value of the GY banish is moderate (one-for-one, no draw); Protection is weak against non-effect removal and against hand-trap negation
  • Data gaps: No banlist token; assumed 3 copies (unlimited) Combo role tags are empty for the single recorded board, so starter/material/payoff contribution cannot be confirmed No dated metagame sample, so meta power is null Distinct_archetypes is 27, but the top list is mostly the Marincess name repeated under different ids, so true home diversity is lower than the count implies











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