WATER
5Marincess Sleepy Maiden
Archetype:
Marincess
ATK:
500
DEF:
2500
View:
3728
You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect. ● While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects. You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.
Marincess Sleepy Maiden — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 62 · Deck: 65 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion
Why it scores here
Sleepy Maiden is a hand-summoned Level 5 body that adds a board presence and a protection effect for one targeted Marincess, plus a GY banish that equips a Marincess Link from the GY. Its score comes mainly from accessibility and deck fit: it appears in all 400 sampled decks and co-occurs with the core at 99.8%. The 500 ATK and 2500 DEF earn nothing directly. The effect is archetype-locked and interaction is only partial, since the protection stops card effects on one target and does not negate anything, so the score stays in the mid-60s.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 80 | Hand-summonable when a Marincess is already on the field and present in 400/400 decks at 1.14 copies on average (observed; text-inferred hand route). |
| Combo & Conversion | 65 | Only one recorded board (power index 100, a turn-1 one-card combo), but its combo role is empty, so its contribution is unconfirmed (observed, thin). |
| Resource Economy | 60 | The GY banish equips a Marincess Link from the GY to the field, a one-for-one recursion with no card draw (verified from text, inferred scale). |
| Effect & Interaction | 45 | Targeted protection from opponent card effects while on the field; no negation or removal (verified from text). |
| Material Utility | 55 | Level 5 WATER Cyberse body, a generic material shape, but no material role data in combos (inferred from stats and text). |
| Resilience & Flexibility | 70 | Usable from hand, field and GY, with a protection effect that covers a second Marincess (verified from text; multi-zone inferred). |
| Deck-Building Efficiency | 80 | Runs 1 copy in most decks with no garnet or lock, but its targeting restriction limits it to Marincess (observed copies; text-verified restriction). |
Calculation
Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 62, Deck ≈ 65, Meta = provisional. Modifiers: Archetype-locked targeting (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Present in all 400 sampled decks (400/400), with 99.8% co-occurrence with the core Marincess cards
- Hand-summonable body that adds board presence once a Marincess is out
- Protection from opponent card effects on one Marincess while on the field
- GY banish equips a Marincess Link from the GY, giving recursion across zones
Weaknesses
- Locked to the Marincess archetype; the text has no generic use
- Only one recorded board, with combo role empty, so combo evidence is thin
- No negation or removal; the protection is limited to one card and to card effects
- Hand-summon depends on already having a Marincess on the field
Counters / choke points
- Hand traps or quick effects that negate the hand Special Summon trigger (inferred from text; not measured in evidence)
- Non-effect removal such as battle destruction, which the protection does not stop (inferred from the 'card effects' wording)
Best use
Extender in Marincess Link-based lines, adding a hand-summoned body and a GY-to-field Link recursion. Decks: Marincess (archetype 641, gameplay 7 — 73.2% of decks). Suggested copies: 1.
Evidence & gaps
- Verified: Effect text: hand Special Summon with a Marincess target; the protection covers the targeted card against opponent card effects; GY banish equips a Marincess Link from the GY; Attributes: Level 5, WATER, Cyberse, 500 ATK / 2500 DEF; Formats: TCG, OCG, MasterDuel, DuelLinks
- Observed: Present in 400/400 sampled decks, 1.14 copies on average, 99.8% co-occurrence with top partners; Usage statistics: 100% inclusion for gameplay 3 archetype 2491 and 60% for gameplay 7 archetype 641; One combo appearance (power index 100) with the card's role left empty
- Inferred: Hand-summon route is live once a Marincess is on the field (from the cost wording and the deck count); Recursion value of the GY banish is moderate (one-for-one, no draw); Protection is weak against non-effect removal and against hand-trap negation
- Data gaps: No banlist token; assumed 3 copies (unlimited) Combo role tags are empty for the single recorded board, so starter/material/payoff contribution cannot be confirmed No dated metagame sample, so meta power is null Distinct_archetypes is 27, but the top list is mostly the Marincess name repeated under different ids, so true home diversity is lower than the count implies






